So it’s very dense, the buildings are tall, and a lot of them are open, so you can just walk in and around, so… it’s big. In the city, it’s very dense, but there is no load – like in Fallout 3, there’s a load – for areas of the city, we don’t do that. That’s not really a game place, it’s in your way, you have to go around it, so we’re not really doing that. Because Skyrim is one size, but the mountains take up a lot of space. If you look at our previous stuff, it’s kind of like that. “I avoid answering that, and I’ll tell you why. In an interview with DigitalSpy, Howard said regarding the size of Fallout 4: Todd Howard, Fallout 4 director, has stated that there won’t be a loading screen when entering the city of Boston, and there will be a lot of buildings that you can just walk and enter inside seamlessly.
Batman Arkham Knight is the most recent example of this trend and it appears that the upcoming post apocalyptic open world RPG, Fallout 4, is about to follow suit. Open world games have started to become more seemless experiences, not being interrupted by tiresome loading screens.